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Old Jun 03, 2008, 02:32 AM // 02:32   #41
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so i heard high energy swaps were gud
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Old Jun 03, 2008, 04:25 AM // 04:25   #42
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Originally Posted by DarkNecrid
so i heard high energy swaps were gud
so i heard high energy swaps make you miss a swing and make your spike slower... which is baed.
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Old Jun 03, 2008, 04:41 AM // 04:41   #43
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A sum up i thought of.

[decapitate] < [Eviscerate]
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Old Jun 03, 2008, 04:55 AM // 04:55   #44
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Haha, the only bar its effective on is W/Mo with Echo Mending & Frenzy Healsig because they have uber heals from echo mending, and leet damage from Frenzy Healsig.

/sarcasm

Needs a buff, IMO 3 adrenaline deep wound, + [whirling axe] damage if crit.
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Old Jun 03, 2008, 07:26 AM // 07:26   #45
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3 adr DW would be broken. Maybe make it 3 adr, leave the crap damage, but instead of recharge on block, add more +damage and perhaps hit some adjacent foes. Atm it's just not really useable. If we wanted to spam attack skills on each hit (you can do this with FGJ), we would use DSlash, and thus gain more damage and no 15 second recharge on block.
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Old Jun 03, 2008, 12:50 PM // 12:50   #46
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How about 5 adren cost and only lose all energy?
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Old Jun 03, 2008, 02:15 PM // 14:15   #47
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if it cost something like 5 adrenaline so it is fairly spammable, then i would use it.

Thing is, anything beats it really, because you are relying on this attack to do the finishing blow. weapon swapping gives the monk more than enough time to remove DW, as well as heal him.

It seems Anet clearly wanted this to be an elite final thrust. But why settle for something that makes you lose your adenaline, energy, cost a high amount of adrenaline, that only gives roughly +10-15 damage extra? whene eviscerate can do this, with executioners giving a higher damage output, and if somehow the spike managed to fail (block/miss etc), the warrior can rush/sprint out of there instead of just sitting there meekly hoping someone would wild blow your frenzy so the pain can stop

Last edited by Turtle222; Jun 03, 2008 at 02:18 PM // 14:18..
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Old Jun 03, 2008, 02:43 PM // 14:43   #48
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Quote:
Originally Posted by Marty Silverblade
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3 adr DW would be broken. Maybe make it 3 adr, leave the crap damage, but instead of recharge on block, add more +damage and perhaps hit some adjacent foes. Atm it's just not really useable. If we wanted to spam attack skills on each hit (you can do this with FGJ), we would use DSlash, and thus gain more damage and no 15 second recharge on block.
[Wounding Strike] says hi. <---- thats broken.

Take out the loose all energy clause and it would be worth it; maybe tone down the +dmg a little then, but leave the guaranteed crit in
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Old Jun 03, 2008, 04:08 PM // 16:08   #49
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Originally Posted by AOTT
heh... are you decapitating your enemy or are you decapitating yourself with this skill...?

...debatable.
Best post of this thread
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Old Jun 03, 2008, 10:09 PM // 22:09   #50
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Assuming Decapitate kills your foe you could go war/mes and use..

[ether signet] then [sprint][bulls strike] on your next target...

Still Decapitate really needs a buff before it can fit into any practical build.
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Old Jun 03, 2008, 10:22 PM // 22:22   #51
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Quote:
Originally Posted by AOTT
heh... are you decapitating your enemy or are you decapitating yourself with this skill...?

...debatable.
I approve of this post. Decapitate is a horrible elite compared to Eviscerate, it virtually disables everything on your bar, making you a sitting duck, especially when decapitate didn't even hit. A lot of axe elites (save cleave/triplechop/eviscerate) need a buff.
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Old Jun 04, 2008, 12:04 AM // 00:04   #52
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Just load up the damage dealing/utility signets, spam Symbolic Strike in the interim(+40-50 damage at 4 adrenaline on an axe hurts stuff, a lot) and use Decap>damage signet when they're not at 100% health, you'll get kills. The Smiting ones work, as does Toxic Shock if you can get poison spread around, and some of the mesmer ones.

The GoLE trick still works too.

I Don't think people are considering their whole team either when it comes to Decapitate's potential. If you're on your own decap will disable a lot of your bar, it's not something you could split off with(unless you have a ton of signets or a bit of support). But in a situation where you can coordinate a spike, that 1 shot should be all you need. I've been in scenarios as an evis shock axe where an unload gets called, only to pop excecuters cause the target went down that fast.
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Old Jun 04, 2008, 07:13 AM // 07:13   #53
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People consider their whole team while using any profession anyway.
A spike isn't exactly "One guy get on this and load your combo on him!". It's a concentrated big bang that's purpose is to kill the opponent.
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Old Jun 04, 2008, 09:08 AM // 09:08   #54
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Quote:
Originally Posted by Hugh Manatee
Just load up the damage dealing/utility signets, spam Symbolic Strike in the interim...The Smiting ones work, as does Toxic Shock ...
as has been said before, just further proof - Decap needs a bad build to work. Warriors need their skill slots for good skills like Frenzy, Shock and Bull's - not shit ones like Signet of Strength or Toxic Shock.
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I Don't think people are considering their whole team either ...
Even in a full team setting, shockaxe > shitty decap spiker with signets

It can do so much more outside of the spike, and is still better on spike - shock + bull's is a full 6s shutdown.
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Old Jun 04, 2008, 10:46 AM // 10:46   #55
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Having to take bad skills on your bar to justify the use of a bad elite is bad.
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Old Jun 04, 2008, 01:33 PM // 13:33   #56
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K you've all said it's bad over and over, so give suggestions on how it can be buffed.
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Old Jun 04, 2008, 11:29 PM // 23:29   #57
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Quote:
Originally Posted by Perfected Shadow
K you've all said it's bad over and over, so give suggestions on how it can be buffed.
Several have been posted...

Double damage vs knocked down foes
Remove the energy loss or remove the adren loss
Reduce the adren cost
Change the deep wound to Cracked Armor

One or all of these changes MIGHT make this a useable skill but only time will tell if Anet cares about this skill.

My advice would be to make some PvE changes to test out first, if people don't go ape over the skill being overpowered then move it to PvP as well.
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Old Jun 06, 2008, 01:36 AM // 01:36   #58
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The problem with decapitate is that it does basically what eviscerate used to do(but without the lose adrenaline/energy penalty), if you buff it in any way it breaks for pvp.

It's useable as is, you just have to be smart with it and think beyond canned shock axe builds.
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Old Jun 06, 2008, 05:12 AM // 05:12   #59
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Quote:
Originally Posted by Hugh Manatee
It's useable as is, you just have to be smart with it and think beyond canned shock axe builds.
Being smart with Decap still doesn’t make a difference. A bad skill is a bad skill. The lose all adr/energy means no follow up skills. You’ll want something big to follow up the DW, but you can’t because you’re completely empty. Besides, utility is good. Evis -> BB > Decap.
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Old Jun 06, 2008, 12:35 PM // 12:35   #60
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Pre GoLE a spell, let your team handle the big follow-up damage, or use a signet.

Like I said, it meshes well with symbolic strike, if you've been throwing around +30-40 damage axe crits(buffed by strength of honor, which seem popular on mes smiters anyway nowdays) for around at 4 adrenaline, because you're packing signets so you can operate at low/no energy, not a whole lot will survive a well timed Decap>Damage sig, especially if your team unloads with you.
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